Tom Ryckeboer

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Category: Design

My Approach to Level Design

May 4, 2020tomryckeboerArtstyle, Character Design, Design, Featured, Game Design, Level Design

There are a couple of things that are important to me while designing and styling level layouts and scenes. In my approach to level design, there are four main pillars: context, accents, flow and exploration. What follows is an extensive explanation of each pillar. Most of the examples will refer back to Heim, as I […]

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Starlight – UT4 Map

Apr 9, 2020tomryckeboerDesign, Level Design, Modelling, Technical Art, Texturing

This is Starlight, a custom-made Deathmatch map for Unreal Tournament 4 by yours truly. It takes place on the extraterrestrial outpost Zephyr 6, and was designed with a sci-fi style using tools like 3Ds Max, Photoshop and of course Unreal Engine 4. All meshes and textures were made myself, though most use material textures found online […]

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Heim – Coming in 2021

https://www.youtube.com/watch?v=jcq4mSqcuNI

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