Heim Dev Blog – June 2021

Hello world wanderers, I’ve never really publicly spoken about Heim development before. With the end finally in sight after almost three years, I suppose now is as good a time as any to start. Now, where to start? If you weren’t familiar with who I am, my name is Tom Ryckeboer, I’m 24 years old […]

Old Games [2012-2016]

This is part of “A Look Back On My Old Games“. – Previous: Old Games [2011]– Title: “Tales of Thaeron – The Dream Weaver” (“Tales of Thaeron” series was formerly called “Cylaic”) Date: August 2012 (first demo), worked on until + 2016 Notes: Made in Game Maker Studio. My biggest game project to date (February 2017). This game was based […]

Old Games [2011]

This is part of “A Look Back On My Old Games“. – Previous: Old Games [2010]– Title: Soul Rip Date: January 2011 Notes: One of my favourites. Was made for with the Playstation Vita in mind (I think). The ideas behind it still hold up pretty well today, though it could have been executed a lot better.Who […]

Old Games [2010]

This is part of “A Look Back On My Old Games“. – Previous: Old Games [2009]– Title: V3G4S X1 Date: February 2010 Notes: Another platformer about a “program” called Vegas trying to save the cyberspace from a malevolant virus. He has the ability to freeze time, made for a “handheld” games competition from Yoyo Games. Perhaps a […]

Old Games [2009]

This is part of “A Look Back On My Old Games“. Title: Vegas Undercover Date: January 2009 Notes: Based on the 2D platformer tutorial for Game Maker by Yoyo Games. Pretty much a copy-paste mechanically, with different sprites and selfmade level design. Not a great game, but a first game never is. Also only has three […]

A Look Back On My Old Games

I’ve had a creative “spark” for as long as I can remember. I wrote stories since I was seven years old and loved messing around in Microsoft Paint. One of my favourite “games” on our old iMac was “Kid Pix”, a piece of drawing software for toddlers. I was apparently able to start a computer […]

Heim

For more information about Heim, check out the game’s homepage! Heim is an action adventure game, and my first professional solo game project. After graduating as a game developer (Digital Arts & Entertainment)  at Howest Kortrijk, I decided that, instead of immediately looking for a job, I wanted to make a game of my very own, […]

Project Tundra

About Project Tundra Project Tundra (working title) is an atmospheric puzzle platformer, in which I served as both a gameplay programmer and, perhaps more vitally, the level designer. The game was developed with a team of six students as part of our “internship” – an alternative to working in an established company was to take part in […]