The Clocktower is a puzzle level in the style of “Captain Toad: Treasure Tracker” made in Unity. This was a group project with two programmers and one artist, where each person had to make one level. I made the first level, originally titled “Bottom of the Clocktower”, but I decided to only release my own level as it was the most bug-free and polished of the three. So most of the art (models and textures) were made by the artist, I completely programmed and designed this level.

Technology involved

  • Unity (C++)
  • Visual Studio
  • 3Ds Max
  • Photoshop
  • Sourcetree (Mercurial repository)

What did I do?

  • Level design
  • User Interface
  • Collectibles (coins and gems)
  • Player controller
  • Camera control
  • Activatable objects (elevator, sliding and rotating objects)
  • Programmed sound system & composed music
  • Level lighting
  • Automated texture tiling

Code snippet


I also wrote the soundtrack for this level: