Audio Visualizer

An audio visualizer made with C++. I used Fmod as the audio library. The program can visualize audio through input like volume, frequency, pitch and beats per minute. You can download it by clicking the image below. What did I do? Dove deep into Fmod – sound loading, sound, pitch, DSP, … Created my own user […]

Captain Toad: The Clocktower

The Clocktower is a puzzle level in the style of “Captain Toad: Treasure Tracker” made in Unity. This was a group project with two programmers and one artist, where each person had to make one level. I made the first level, originally titled “Bottom of the Clocktower”, but I decided to only release my own […]

Dust

Dust is a post-apocalyptic story where a great storm of dust has covered the entire planet. The chapters are told from different perspectives, with stories that interconnect, even though they take place all around the United States and Mars (where a lonely colonist serves as a narrator of sorts, delivering monologues as the story on […]

A Delicate Thread

Background I’ve been making music for a couple of years now. I have had a piano in my house for my entire life, but never really got anywhere with it until about two years ago. My first “game soundtrack” was a simple piano tune, and then I started getting into “composing” with Mario Paint Composer, […]

Malum Eternum

This is an excerpt from one of my longer works; chapter one of Malum Eternum, a story where the protagonist must face the seven princes of hell in order to prevent his own eternal damnation. Death’s Game When I was a young boy, my father told me that there was no such thing as a […]

The Curse of the Ninth

Peter Taylor stared at the scrap paper on his coffee-stained desk, as he attempted to keep his shaking hand, which equipped a nearly-depleted pen, steady. His left hand rested uneasily on the desktop, tapping the drum rhythm of the song he was trying to write. He didn’t feel like writing any more cheap, superficial rubbish […]